The #UnHackathon – 2023
Where Cybersafety Meets Creativity
No Coding Or Hacking Skills Required! A new concept in digital literacy and cybersafety training. Unlike a regular hackathon, the main focus of The #UnHackathon is cybersafety education and digital media literacy through a creative design challenge.
The contest opens on May 6 and all entries must be submitted by May 21. Register to receive the contest entry details and the design challenge information. This contest is open to all students in grades 3-12 across Canada.
Students can register individually or through their teacher.
A Note to Teachers:
The Design Challenge details are available below. The students will need to read the challenge, conduct their research as appropriate for their age group (sources have been provided) and then go crazy designing their entry which must be educational to others. Entries can include almost anything: posters, videos, drawings, games, webpages, infographics. songs, etc.
Teachers can register an entire class or several classes in one registration. Students can submit their creations individually, as small teams or as an entire class.
Gain mad digital Skills by completing the Design Challenge!
Video, Poster, Webpage, Infographic, Game … you make it, You Enter It
Participants will be given a design challenge centered on teaching others about an aspect of cybersafety. Solving the challenge will require imagination, creativity, and innovation. We provide the cybersafety topic and resources and you provide the inspiration.
Last year’s topic was Online Gaming Safety. This year’s topic will be released on May 6. When the topic is published, we provide entrants with the cybersafety information resources they will use as the foundation when designing their entry. Creations should be engaging and informative; intended to teach others about that specific cybersafety topic. All entries must be submitted by midnight May 21 (EST).
Why you Should Enter the #UnHackathon
“Tell me and I forget, teach me and I may remember, involve me and I learn.”
― Benjamin Franklin
Did Someone Say Prizes?
Submit your entry by May 21 to enter the contest. Prizes will be awarded according to age group and type of entry.
Classroom and Teams
Team work makes the dream work! Your whole class can work together and submit a team entry.
Individual students can work independently at school or at home and submit their own unique entry.
Entries will be judged by age categories. Grades 3-5 and grades 6-8 will be separate categories.
High School Grades
All entries from students in grades 9-12 will be one category. Apply your unique skills to your entry.
Think you can’t? Think again!
The only limit is your creativity and imagination!
“Winning the UnHackathon was like reaching the top of a mountain, but the real adventure was in the climb. I learned so much and had so much fun along the way, and I can’t wait to see where my love for graphic design will take me next!”
– Past #UnHackathon Winner
Develop Digital Literacy skills while having Fun!
Digital Literacy Skills
Learning digital media literacy skills is no longer an option, but an absolute necessity. In today’s digital age, youth are not just consumers of information, but creators and distributors as well. By gaining the knowledge and skills to critically analyze, evaluate, and produce digital content, you are empowered to navigate and participate in our rapidly changing digital landscape with confidence and responsibility.
Cybersituational awareness refers to the ability to understand and interpret the complex and rapidly changing digital landscape. It involves being aware of online risks, mitigating potential threats, managing your online activities, accounts and actions responsibly, and identifying vulnerabilities in your digital environment, your devices and networks. It is an essential component of digital literacy.
In Partnership with ICTC
The #UnHackathon is one of the many ways that The Information and Communications Technology Council (ICTC) is partnering with Canadian industry, government, not-for-profits and the education sector to increase digital literacy skills in youth and adults and to provide educators with tools and resources.
ICTC believes in the importance of developing a highly skilled, educated and motivated ICT/digital workforce that will drive Canada’s economic growth and innovation. In partnership with Canadian industry, government, not-for-profits and the education sector, ICTC strives to define critical competencies and standards; build education and employment pathways for youth and adult learners to increase digital literacy/skills; provide educators with tools and resources to enhance learning, and connect youth to jobs.